18 years, 6 months ago
Highlights
First of all, in openGL usually texure has inverted y's compared to Vertices.glBegin(GL_QUADS);//TexCoords//0,1----1,1//| |//| |//| |//| |//| |//| |//0,0----1,0//VertexCoords//-…
18 years, 6 months ago
18 years, 6 months ago
I rolled in to the forums just to ask few questions - greetz all BTW. Let's say, i got the STL list of something like this: class blit { GLuint tex_id; // or, list_id if it woul…
18 years, 7 months ago
18 years, 6 months ago
Latest Activity
See all in DiscussionsFirst of all, in openGL usually texure has inverted y's compared to Vertices.glBegin(GL_QUADS);//TexCoords//0,1----1,1//| |//| |//| |//| |//| |//| |//0,0----1,0//VertexCoords//-x,-y---- x,-y// …
18 years, 6 months ago
maybe vertex arrays.
18 years, 6 months ago
Quote:Original post by eXpelledThanks,but it gives me linker error...What is needed for this?By the way,does anyone know any good tutorials …
18 years, 6 months ago