In DX9, if my primitives' vertices doesn't have diffuse component, and I set different material values for each of the primitives. when I set D3DTSS to compute alpha from diffus…
18 years, 6 months ago
In DX9, if my primitives' vertices doesn't have diffuse component, and I set different material values for each of the primitives. when I set D3DTSS to compute alpha from diffus…
18 years, 6 months ago
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