13 years, 11 months ago
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Community contributions featuredYour Directional Light vector seems to be parallel to the ground, try changing it to Vector3(0,-1,0)
13 years, 11 months ago
14 years, 6 months ago
14 years, 6 months ago
If it doesn't change are you sure mFollow is true?
14 years, 6 months ago
I'm not sure if you know what deferred shading is, or you might just have explained what you are doing badly. Anyway here's a link: Deferred_shading Stop looking at FPS…
14 years, 6 months ago
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See all in DiscussionsYour Directional Light vector seems to be parallel to the ground, try changing it to Vector3(0,-1,0)
13 years, 11 months ago
If it doesn't change are you sure mFollow is true?
14 years, 6 months ago
I'm not sure if you know what deferred shading is, or you might just have explained what you are doing …
14 years, 6 months ago