14 years, 5 months ago
Highlights
Community contributions featuredID3D10Texture2D::GetDesc is what you need here (using ID3D10View::GetResource if you only have access to the SRV, and remembering to Release the resource afterwards). That's…
14 years, 5 months ago
Hello. I'm porting some D3D9 code to D3D10 (in this instance, the code in question is a textured quad renderer) and I can't seem to figure out how to get the size of a t…
14 years, 5 months ago
16 years, 1 month ago
Hey all.I'm having problems getting Device.Reset() to work on my machine. Google has not been terribly helpful in telling me what is wrong, so I figured I'd give it a shot…
16 years, 1 month ago
Hey. First of all, I want to say that I'm passionate about game development. Programming is a very fun and rewarding thing to do, but from what I hear, it's hard to get into the…
16 years, 5 months ago
Latest Activity
See all in DiscussionsID3D10Texture2D::GetDesc is what you need here (using ID3D10View::GetResource if you only have access to the SRV, and remembering to Release …
14 years, 5 months ago
Hello. I'm porting some D3D9 code to D3D10 (in this instance, the code in question is a textured quad renderer) …
14 years, 5 months ago
Whoops. Didn't know such a setting existed.I'm now getting this error:Direct3D9: (ERROR) :All user created stateblocks must be freed before …
16 years, 1 month ago