13 years, 3 months ago
Highlights
Thank you for the very good advice !
13 years, 3 months ago
Hi. I'm developing a fast paced networked action game. In my game, the server keeps a circular buffer of past gamestates, so I can replay client input in the past (for cl…
13 years, 3 months ago
Hi! I am trying to develop a fast pace networked action game. I've read some articles and tutorial on the subject, and I've come across a problem in my implementation. &n…
13 years, 3 months ago
16 years, 1 month ago
Hi.I am developping an action game to be played over internet.Here's what I have so far:My basic client architecture:Clients send their inputs to the server at 10Htz, server sen…
16 years, 1 month ago
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See all in DiscussionsHi. I'm developing a fast paced networked action game. In my game, the server keeps a circular buffer of …
13 years, 3 months ago
Thank you for the very good advice !
13 years, 3 months ago
Hi! I am trying to develop a fast pace networked action game. I've read some articles and tutorial on …
13 years, 3 months ago