I know the level of talk on Vulkan might not warrant it's own forum by your standards, but this combined forum is causing real issues with google results and I think that alone…
9 years, 8 months ago
I know the level of talk on Vulkan might not warrant it's own forum by your standards, but this combined forum is causing real issues with google results and I think that alone…
9 years, 8 months ago
10 years, 3 months ago
Ok I got a fix for the problem for any one else having the same issue. I wasn't creating a VkPipelineColorBlendAttachmentState for each attachment which you need to do.
10 years, 3 months ago
10 years, 5 months ago
I can't for the life of me get this to work. I have my render pass, sub pass, and framebuffer all set up with my attachments, but my shader refuses to write anything to them. I…
10 years, 3 months ago
Like the title says i'm curious about what's the most efficient place to store these one channel maps? Right now i'm rewriting my texture pipeline and I don't know if I should p…
10 years, 5 months ago
I know the level of talk on Vulkan might not warrant it's own forum by your standards, but this combined …
9 years, 8 months ago
Ok I got a fix for the problem for any one else having the same issue. I wasn't creating a VkPipelineColorBlendAttachmentState …
10 years, 3 months ago
I can't for the life of me get this to work. I have my render pass, sub pass, and framebuffer …
10 years, 3 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more