15 years, 2 months ago
Highlights
Community contributions featuredIt depends on your render target format. and format with NORM is from [-1.0f,1.0f] UNROM is from [0.0f,1.0f] FLOAT is from [minfloat,maxfloat, nan, inf] So you can do it if you…
15 years, 2 months ago
15 years, 2 months ago
15 years, 2 months ago
My speculation for the flush command is that the runtime or drive may see the acquire/release as being very costly and so return early rather than blocking the caller for such a…
15 years, 2 months ago
So I'm not sure about this approach to using D3D11 with DX9. It looks as though the DX11 call to flush is expected to block and therefore enforce synchronization where all D…
15 years, 2 months ago
Latest Activity
See all in DiscussionsIt depends on your render target format. and format with NORM is from [-1.0f,1.0f] UNROM is from [0.0f,1.0f] FLOAT is …
15 years, 2 months ago
My speculation for the flush command is that the runtime or drive may see the acquire/release as being very costly …
15 years, 2 months ago
So I'm not sure about this approach to using D3D11 with DX9. It looks as though the DX11 call to …
15 years, 2 months ago