16 years, 8 months ago
Highlights
Failure can be a fine part of a game, depending how its implemented. Failure can mean a *lot* of different things though. Many of the examples here are good examples of how to d…
16 years, 8 months ago
16 years, 8 months ago
Were I designing it, I would approach it by balancing the individual crabs with one another, and then combined effects should be relatively in balance and need only a…
16 years, 8 months ago
16 years, 10 months ago
One of my favorite tabletop games of all time, Battletech, did space combat in some pretty interesting ways. Its a hex based game, but you might be able to use some of the conce…
16 years, 10 months ago
Latest Activity
See all in DiscussionsFailure can be a fine part of a game, depending how its implemented. Failure can mean a *lot* of different …
16 years, 8 months ago
Were I designing it, I would approach it by balancing the individual crabs with one another, and then combined effects …
16 years, 8 months ago
One of my favorite tabletop games of all time, Battletech, did space combat in some pretty interesting ways. Its a …
16 years, 10 months ago