13 years, 10 months ago
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Community contributions featured13 years, 10 months ago
FBO, shaders, and those modern computer graphics concepts are very new to me. But they are very interesting! Thank you for the tips!
13 years, 10 months ago
I'm learning how to use GLSL shaders at the moment. I'm implementing a Gaussian blur shader which uses 2 passes, one for horizontal and one for vertical blur. My questio…
13 years, 10 months ago
Hi! I'm having a strange problem that I hope you guys can help me understand. I'm using Visual Studio 2010 SP1. The code compiles fine with the g++ compiler. I tried…
14 years, 8 months ago
Hello I'm having trouble deciding if it is worth to hide implementation details of a class (and reducing compile time dependencies) for the cost of making the code more comp…
15 years, 7 months ago
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See all in DiscussionsFBO, shaders, and those modern computer graphics concepts are very new to me. But they are very interesting! Thank you …
13 years, 10 months ago
Thank you for the replies! Your solutions make sense. I'm actually implementing a kind of simple glow shader. I want …
13 years, 10 months ago
I'm learning how to use GLSL shaders at the moment. I'm implementing a Gaussian blur shader which uses 2 passes, …
13 years, 10 months ago