13 years ago
Highlights
This is not a bug in the Slick library, this is how line/triangle anti-aliasing works in OpenGL. A rectangle is made of two triangles that share an edge, and along that sh…
13 years ago
14 years, 8 months ago
I've had a raytracer I wrote a year ago, and it ran fairly well on my q6600 core 2 intel. I've recently built a core i7 machine, and to my surprise, the raytracer that ran…
17 years, 9 months ago
I urgently need the lib and the squish site has been down all day. The Squish DXT texture compression lib seems to be the best out there, the url is http://www.sjbrown.co.uk/?co…
18 years, 6 months ago
1) Your RT2 should be a smaller size. No need to brightpass back to a full size buffer if all you're going to do is downsize it. Plus reading from the full size texture in t…
14 years, 8 months ago
Latest Activity
See all in DiscussionsThis is not a bug in the Slick library, this is how line/triangle anti-aliasing works in OpenGL. A rectangle is …
13 years ago
1) Your RT2 should be a smaller size. No need to brightpass back to a full size buffer if all …
14 years, 8 months ago
Mhm. I'm a little sad to see that Nvidia spreads such rumors. They aren't rumours. In many real world circumstances …
14 years, 8 months ago