I've recently converted my application from dx10 to dx9 and all my double computation got somehow corrupted. At first I thought it must be some obscure bug within my application…
18 years, 1 month ago
I've recently converted my application from dx10 to dx9 and all my double computation got somehow corrupted. At first I thought it must be some obscure bug within my application…
18 years, 1 month ago
18 years, 6 months ago
'Matrix math' is motivated by the study of linear systemes and you need to get a proper linear algebra book. (try Jim Hefferon) I can't see anybody getting any real 'matrix math…
18 years, 6 months ago
18 years, 6 months ago
Assume I have two rigid bodies (for simplicity two identical boxes) with zero initial velocities in resting contact. Body B cant be moved. Body A rests on the body B but is…
18 years, 6 months ago
1. get your ship a nice little variable of quaternion type and name it something ugly like currentRotation.2. get 3 variables like yawChange, pitchChange, rollChange. each frame…
18 years, 6 months ago
I've recently converted my application from dx10 to dx9 and all my double computation got somehow corrupted. At first I …
18 years, 1 month ago
'Matrix math' is motivated by the study of linear systemes and you need to get a proper linear algebra book. …
18 years, 6 months ago
1. get your ship a nice little variable of quaternion type and name it something ugly like currentRotation.2. get 3 …
18 years, 6 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more