18 years ago
Highlights
FBO is too powerfull for me in this kind of operations... just for rendering and getting back framebuffer -- PBuffer extension is the best solution...It finally worked... I need…
18 years ago
18 years ago
I'm thinking of using OpenGL rendering pipeline for calculations not connected directly with Computer Graphics. I want to create offline gl context not associated with any parti…
18 years ago
Hello... I can't handle with this problem... when I use texture in my vertex shader my application dramatically slows down... This is how I create texture: =====================…
18 years, 6 months ago
Ok... but I've got little problem creating ARB pbuffer from scratch in windows. I need to get initial context device... this initial context must be used for:1. choosing pixel f…
18 years ago
Latest Activity
See all in DiscussionsFBO is too powerfull for me in this kind of operations... just for rendering and getting back framebuffer -- PBuffer …
18 years ago
Ok... but I've got little problem creating ARB pbuffer from scratch in windows. I need to get initial context device... …
18 years ago
I know there is CUDA, CTM or OpenCL... but I want to implement this by myself using OpenGL pipe, and …
18 years ago