16 years, 8 months ago
Highlights
Actually, I now found out that the bug was here:float area = (dt1.u * dt2.v - dt2.u - dt2.v);but should befloat area = (dt1.u * dt2.v - dt2.u * dt1.v);If you set area = 0.0 (or…
16 years, 8 months ago
I'm playing with OpenGL effects via GLSL. I tesselate a sphere by subdividing an octahedron. Then I generate UV coordinates and fix the seam by duplicating vertices on it a…
16 years, 8 months ago
17 years, 1 month ago
Project name: Not yet chosen. Working titles: "dman", "drillerman", "manic driller". Brief description: Mr.Driller - alike game. You can call it a clone. It will hold no referen…
17 years, 1 month ago
I'm writing a tiny SDL 2d game. Decided to use opengl instead of SDL's software blitting - which is slow as hell when using alpha-channeled bitmaps. I've got GF7300GS. Of course…
18 years, 6 months ago
Latest Activity
See all in DiscussionsActually, I now found out that the bug was here:float area = (dt1.u * dt2.v - dt2.u - dt2.v);but should …
16 years, 8 months ago
I'm playing with OpenGL effects via GLSL. I tesselate a sphere by subdividing an octahedron. Then I generate UV coordinates …
16 years, 8 months ago
I've already had an artist willing to do this but he didn't respond for a week so I thought that …
17 years, 1 month ago