16 years, 6 months ago
Highlights
Use normals (or normal map) to shape the model? Or some sort of height map extruded along the normals?
16 years, 6 months ago
16 years, 6 months ago
I was reading some threads saying that the Z-buffer check is done BEFORE the pixel shader, but when I look at the pixel shaders, you can alter depth (DEPTH0 in Direct3D), meanin…
16 years, 7 months ago
Im working on deferred lightning in directx 9 with delphi. So far direction lightning works, but I can't get point light to work correctly. Something with the matrices is s…
18 years, 5 months ago
Actually it's slow because you refill the vertex buffer every frame and upload it to the video memory which is a slow process.what they do with instancing is, they have 1 object…
16 years, 6 months ago
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See all in DiscussionsUse normals (or normal map) to shape the model? Or some sort of height map extruded along the normals?
16 years, 6 months ago
Actually it's slow because you refill the vertex buffer every frame and upload it to the video memory which is …
16 years, 6 months ago
Thnx for the help! NVidia's docs helps a lot :)
16 years, 7 months ago