17 years, 3 months ago
Highlights
Quote:Original post by HappyCoffinWhy don't You try to implement wrapper classes which will hide all incompatibilities. It is possible to make it without loss of performance. C+…
17 years, 3 months ago
Hello all We decided to make a GPU accelerated 2D particle based physics engine. Our goal is to make a fast 2D particle simulator like OECAKE. There're some effective ways for i…
17 years, 3 months ago