18 years, 3 months ago
Highlights
I haven't implemented the ShaderX6 technique for picking the right shadow map (I've plumped for a straight-forward depth check), but conceptually it starts by noticing that the…
18 years, 3 months ago
18 years, 4 months ago
I'm trying to improve my ShaderX5 cascaded shadows by following the ShaderX6 article 'Stable Rendering of Cascacded Shadow Maps' - where the shadow map for each cascade doesn't…
18 years, 4 months ago
Thanks for your replies.The ShaderX6 article is probably fine - I wouldn't read too much into my amateurish fumblings (Michal).I look forward to your ShaderX7 article (Wolf). Be…
18 years, 4 months ago
18 years, 4 months ago
Latest Activity
See all in DiscussionsI haven't implemented the ShaderX6 technique for picking the right shadow map (I've plumped for a straight-forward depth check), but …
18 years, 3 months ago
Thanks for your replies.The ShaderX6 article is probably fine - I wouldn't read too much into my amateurish fumblings (Michal).I …
18 years, 4 months ago
Managed to figure this out myself.The multiply-by-half-the-shadow-map-size at step (2) is to go from projected homogenous light space coords to …
18 years, 4 months ago