15 years, 8 months ago
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15 years, 8 months ago
Yeah, I'm not going to pretend I can 'beat' the built in types, I was merely curious at looking at the code for it. I'll check the assembly.
15 years, 8 months ago
I'm curious how indexing of an established array, say Int demoArr[256][256][256], is done. I haven't been able to find the code behind general non overloaded bracket ind…
15 years, 8 months ago
Hey, curious if anyone else has encountered this: You can retrieve the current ModelView matrix with the line: float modelView[16]; // to store the array glGetFloatv(GL_MODELVIE…
15 years, 8 months ago
SOLVED Hi, thanks in advance to anyone reading over this topic with some insight. Up until now I've been using the back buffer and glCopyTexImage2D() to do multiple frame bu…
15 years, 8 months ago
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See all in DiscussionsYeah, I'm not going to pretend I can 'beat' the built in types, I was merely curious at looking at …
15 years, 8 months ago
I figured my implementation was off, so I'm correct that it's simply calculating the address then for a contiguous data …
15 years, 8 months ago
I'm curious how indexing of an established array, say Int demoArr[256][256][256], is done. I haven't been able to find the …
15 years, 8 months ago