18 years, 4 months ago
Highlights
Ok, thanks for the reply.For skinnedmesh animation am using the animation library XNAnimation.I have create a table called trans.private Matrix[] trans;Then i copy all the bones…
18 years, 4 months ago
18 years, 4 months ago
Hello. These couple of weeks i was into facial animation. Finally i managed to work it out somehow. Basically am using models of a facial animation from 3ds. I export the key fr…
18 years, 4 months ago
Hello. I have a headless model with animation. And i want to attach the head (in code), to the headless model. How is this possible using XNA? Thanks.
18 years, 4 months ago
Hello. The past few days i have been trying to create a class loading skinnedmodels. For example: Model *apoel = new Model; apoel->CreateModel("DATA\\apoel.x"); Something sim…
18 years, 5 months ago
Latest Activity
See all in DiscussionsHello. These couple of weeks i was into facial animation. Finally i managed to work it out somehow. Basically am …
18 years, 4 months ago
Ok, thanks for the reply.For skinnedmesh animation am using the animation library XNAnimation.I have create a table called trans.private Matrix[] …
18 years, 4 months ago
anyone?
18 years, 4 months ago