18 years, 5 months ago
Highlights
Yes, gl_FragCoord.z Is the depth buffer value, however my depth buffer is that of a screen-sized quad, as I am implementing this depth test in a post-processing effect.In order…
18 years, 5 months ago
Hey, [EXPLANATION - TLDR, see below] I have this nifty implementation of Metaballs I am using for a student game currently in development. The game in question is 3D, but due to…
18 years, 5 months ago