This week's theme for the Friday Challenge at OpenGameArt.org is "Old City." If you're not familiar with our Friday Challenge, we're looking for people to submit all types and g…
16 years, 5 months ago
This week's theme for the Friday Challenge at OpenGameArt.org is "Old City." If you're not familiar with our Friday Challenge, we're looking for people to submit all types and g…
16 years, 5 months ago
Greets! OpenGameArt.org is hosting its weekly Friday art challenge, and this week's topic is "Homage". The goal of the challenge is to create new art (and/or music) in the s…
16 years, 6 months ago
16 years, 10 months ago
I tried this with Box2D, and I ended up hitting a limit of 2,000 polygons (despite the fact that they were static). It's possible that said limit might be modifiable at compile…
16 years, 10 months ago
17 years ago
So, I'm wondering if there's any practical way to use an existing 2D physics engine in a 2D tile-based game. I feel like it would be pretty resource-intensive on large (200…
16 years, 10 months ago
This week's theme for the Friday Challenge at OpenGameArt.org is "Old City." If you're not familiar with our Friday Challenge, …
16 years, 5 months ago
Greets! OpenGameArt.org is hosting its weekly Friday art challenge, and this week's topic is "Homage". The goal of the challenge …
16 years, 6 months ago
I tried this with Box2D, and I ended up hitting a limit of 2,000 polygons (despite the fact that they …
16 years, 10 months ago
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