18 years, 5 months ago
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My textures are non power of 2 textures. I get proper ARGB values as I set them in photoshop. Till now my application has never crashed. But I will surely add code for error det…
18 years, 5 months ago
18 years, 5 months ago
Hi All, I am using Directx 9. I want to read RGBA value from a given texture. Am using D3DXCreateTextureFromFileEx to load a texture. The texture is stored in LPDIRECT3DTEXTURE9…
18 years, 5 months ago
18 years, 5 months ago
18 years, 5 months ago
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See all in DiscussionsMy textures are non power of 2 textures. I get proper ARGB values as I set them in photoshop. Till …
18 years, 5 months ago
Hi, Thanx a ton.after doing rect.Pitch = rect.Pitch>>2;It really works like a charm. Thanx a lot.
18 years, 5 months ago
This is how am creating texture.HRESULT hr = D3DXCreateTextureFromFileEx( GetDevice(), fileName, D3DX_DEFAULT, D3DX_DEFAULT, 1, 0,D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_FILTER_NONE,
18 years, 5 months ago