16 years, 2 months ago
Highlights
Thanks MJP I'll give that a try.
16 years, 2 months ago
16 years, 3 months ago
What format would you use for your depth buffer to create a "two component" depth buffer for storing d and d^2?
16 years, 2 months ago
Is radiosity a realistic technique on hardware today? Most of the searches that I find are about radiosity lightmapping and I'm more interested in using it as a means for g…
16 years, 2 months ago
Figured I'd ask an open community if what they'd think about a C++ port of XNA thrown on top of DX10 (lacking xbox 360 support of course).
16 years, 4 months ago
Latest Activity
See all in DiscussionsThanks MJP I'll give that a try.
16 years, 2 months ago
What format would you use for your depth buffer to create a "two component" depth buffer for storing d and …
16 years, 2 months ago
Is radiosity a realistic technique on hardware today? Most of the searches that I find are about radiosity lightmapping and …
16 years, 2 months ago