Alright, I know Frame Limiting is something that's brought up a lot, but my question is how do I do it accurately. I've noticed that my display surface somehow never get…
14 years, 9 months ago
Alright, I know Frame Limiting is something that's brought up a lot, but my question is how do I do it accurately. I've noticed that my display surface somehow never get…
14 years, 9 months ago
15 years ago
Like what KDMiller3 said, you should create a function that will tell you if there is nothing taking space in the location you want to move to. So like if(areaAvailabe(<where…
15 years ago
15 years ago
I guess a few things to start off with, I'm using C++. Alright, I have this class called ObjectHandler, which pretty much handles all the game objects. A game Object is defi…
15 years ago
If I put in a rectangle that has x and y equal 0, and the width and height equal to 32, and then blit it, would it draw a rectangle from 0 to 31 x and y? (So top-left corner is…
15 years ago
Alright, I know Frame Limiting is something that's brought up a lot, but my question is how do I do …
14 years, 9 months ago
I guess a few things to start off with, I'm using C++. Alright, I have this class called ObjectHandler, which …
15 years ago
Like what KDMiller3 said, you should create a function that will tell you if there is nothing taking space in …
15 years ago
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