18 years, 2 months ago
Highlights
18 years, 2 months ago
18 years, 2 months ago
I've addressed this problem before, but I think I have pinned the problem, and need help solving. I'm currently trying to draw text using my pFont object and terrain. What happe…
18 years, 2 months ago
Maybe its my swap chain, or my font function not want to release itself :-/ my main drawing function looks like this: void DrawGame() { // Draw the terrain object DrawTerrain();…
18 years, 3 months ago
Im working on Wendy Jones' book Beginning DX10, and now i want to make something of my own. Took her last project containing a small app to a "game". As I said i took her k…
18 years, 3 months ago
Latest Activity
See all in DiscussionsQuote:Original post by Evil SteveQuote:Original post by Larseynice, but do u have to restore something on ->end?From the Documentation:Quote:D3DX10_SPRITE_SAVE_STATESaves the …
18 years, 2 months ago
Quote:Original post by FoxHunter2I guess you have to logically "or" them:pFontSprite->Begin(D3DX10_SPRITE_SORT_TEXTURE | D3DX10_SPRITE_SAVE_STATE)nice, but do u have to restore something …
18 years, 2 months ago
Sry for my newbieness, but how do i pass multiple args to ->Begin?pFontSprite->Begin(D3DX10_SPRITE_SORT_TEXTURE, D3DX10_SPRITE_SAVE_STATE); does not work and pFontSprite->Begin(D3DX10_SPRITE_
18 years, 2 months ago