16 years ago
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Community contributions featuredOk, what I understand from your explanation is you transform your bounding volumes to world space within CPU. is this right?
16 years ago
16 years ago
Ok, I was trying to implement an octree based frustum culling system for my camera class and I ended up confused.Positions of vertices are in object space... how am I supposed t…
16 years ago
although opengl doesn't have a built in camera logic, let's assume as in DX;standard transformations such as rotation, scale, etc. are done in world matrix,gluLookAt's up-right-…
16 years ago
Hey,Let's say we have a data structure and 2 threads; one writing and one reading. We know that if we don't use some thread safety techniques in this scenario somethin…
16 years ago
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See all in DiscussionsOk, what I understand from your explanation is you transform your bounding volumes to world space within CPU. is this …
16 years ago
Ok, I was trying to implement an octree based frustum culling system for my camera class and I ended up …
16 years ago
ah ok it makes sense now. I guess it's left to right because matrices are in column-major order.
16 years ago