16 years, 10 months ago
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Community contributions featured16 years, 10 months ago
Quote:Original post by Erik RufeltThe following should do what you want: First, using your normal depth function, like GL_LEQUAL, draw the line as it will appear when visible. T…
16 years, 10 months ago
I'm trying to implement this: http://people.csail.mit.edu/ericchan/articles/prefilter/ There is also a related article in GPU Gems 2 (Ch. 22) which goes into more implementation…
16 years, 9 months ago
I was writing some OpenGL debugging code to debug my raytracer when I came across a little issue that I simply couldn't find any information by Googling. What I was doing was dr…
16 years, 10 months ago
http://www.opengl.org/wiki/Multisampling This page goes over the standard method of creating a program that detects and enables FSAA under windows, but I can't seem to find any…
16 years, 11 months ago
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See all in DiscussionsI'm trying to implement this: http://people.csail.mit.edu/ericchan/articles/prefilter/ There is also a related article in GPU Gems 2 (Ch. 22) which goes …
16 years, 9 months ago
Quote:Original post by Erik RufeltThe following should do what you want: First, using your normal depth function, like GL_LEQUAL, draw …
16 years, 10 months ago
Okay I think i might have found something. http://glprogramming.com/red/chapter10.html#name2I could render the line normally, then render it once more in …
16 years, 10 months ago