3 years, 11 months ago
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3 years, 11 months ago
3 years, 11 months ago
3 years, 11 months ago
I agree with Joe.I forgot to mention, to use MSAA in FBOs you will need glTexImage2DMultisample() and enable GL_MULTISAMPLE. Or you could use FXAA, since you can just put that r…
3 years, 11 months ago
Blurring the image several times - maybe glGenerateMipmap can do that for you.
3 years, 11 months ago
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See all in DiscussionsI agree with Joe.I forgot to mention, to use MSAA in FBOs you will need glTexImage2DMultisample() and enable GL_MULTISAMPLE. Or …
3 years, 11 months ago
Blurring the image several times - maybe glGenerateMipmap can do that for you.
3 years, 11 months ago
Was your question how to blur an image based on depth-values?
3 years, 11 months ago