17 years, 8 months ago
Highlights
Ah, brilliant... why didn't I think of that. That sounds like exactly the sort of trick I was imagining must exist. Thanks!
17 years, 8 months ago
Hi all, I am working on implementing my own GUI (using OpenGL) and have most of the technical hurdles handled, but I'm trying to make it look nicer. I like how in some game…
17 years, 8 months ago
18 years, 1 month ago
Hi, I am doing a simple shadow mapping experiment on multi-textured, tiled terrain which is drawn using VBOs. My 5-stage multitexturing pipeline works fine. Nice blended tr…
18 years, 1 month ago
Hi, I'm working on an OpenGL implementation of Texture Splatting to dynamically handle the tile transitions in my tiled terrain. I am really just learning how blending & mu…
18 years, 2 months ago
Latest Activity
See all in DiscussionsAh, brilliant... why didn't I think of that. That sounds like exactly the sort of trick I was imagining must …
17 years, 8 months ago
Hi all, I am working on implementing my own GUI (using OpenGL) and have most of the technical hurdles handled, …
17 years, 8 months ago
Thanks for the reply, by the way... I am thinking I will switch over to doing the multitexturing with GLSL.
18 years, 1 month ago