18 years, 4 months ago
Highlights
I don't think XNA is a good choice. It's quite low-level but just a few steps above DirectX 9. The way I started game development was with the Irrlicht engine. It's a really sim…
18 years, 4 months ago
18 years, 4 months ago
You'll have to take the ship's rotation into account. The rotation is defined by a Matrix, so you should be able to just multiply the rotation matrix by a unit vector pointing f…
18 years, 4 months ago