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37 minutes ago, afraidofdark said: If I want to approximate x^2 integral over 0 to 5 period, does this method suggest me to take for example 100 random number in that interval aโฆ
9ย years, 1ย month ago
I am trying to calculate irradiance map based on this article: http://www.codinglabs.net/article_physically_based_rendering.aspx I understand the idea, you must place an hemisphโฆ
9ย years, 1ย month ago
I have just noticed that, in quake 3 and half - life, dynamic models are effected from light map. For example in dark areas, gun that player holds seems darker. How did they achโฆ
9ย years, 2ย months ago
There is a very good game loop in the link which is tailored for windows forms. I need it in c++/cli so I converted the code as below. Here is my main loop. using nameโฆ
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See all in Discussions37 minutes ago, afraidofdark said: If I want to approximate x^2 integral over 0 to 5 period, does this method โฆ
9ย years, 1ย month ago
6 hours ago, afraidofdark said: I didn't understand how author iterated over the hemisphere http://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-shading/diffuse-lambertian-shading N
9ย years, 1ย month ago
I am trying to calculate irradiance map based on this article: http://www.codinglabs.net/article_physically_based_rendering.aspx I understand the idea, you must place an โฆ
9ย years, 1ย month ago