15 years, 8 months ago
Highlights
No replies I see, but it's okay, I found a solution! By using Container.getWidgetAt() in combination with SDL's mouse, I could determine whether or not the user clic…
15 years, 8 months ago
Essentially, my project has part like this: Where the user can click the tiles in the background to select them, and then use the floating Guichan dialogue box provided to chang…
15 years, 8 months ago
16 years, 8 months ago
I've been reading round many papers and threads and whatnot and they all seem to say different things, so... how exactly is it done for FPSes in OpenGL? I'm expecting to use UDP…
16 years, 8 months ago
Is there any way to do that in OpenGL? You can do it in DirectX I believe (if WINE is to be trusted), but I have no clue about OpenGL. I just want my users to be able to use the…
16 years, 8 months ago
Latest Activity
See all in DiscussionsNo replies I see, but it's okay, I found a solution! By using Container.getWidgetAt() in combination with SDL's mouse, I …
15 years, 8 months ago
Essentially, my project has part like this: Where the user can click the tiles in the background to select them, …
15 years, 8 months ago
I've been reading round many papers and threads and whatnot and they all seem to say different things, so... how …
16 years, 8 months ago