15 years, 3 months ago
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Community contributions featuredHi I'm new to XNA and I'm just wondering what is the best way to draw 2D text on top a 3D scene. Is this something I can use SpriteFont for? Basically in my main class t…
15 years, 3 months ago
15 years, 4 months ago
hello i'm trying to copy single mip level from texture(R32_FLOAT) with many mip levels(10) into structured buffer(sizeof(float)*Width*Height). Is there any way to do it, exc…
15 years, 8 months ago
hello, i'v got a question for example we have code int a=5; int b=a*7; int c=(a*7)*a-b; int d=b+c; and i want to execute this string int test=c+b; is there any way to get fr…
15 years, 8 months ago
hello everyonei decided to add occlusion culling to my little engine, and for test load cs_port map from CSS.all shaders are based on this http://rastergrid.com/blog/2010/1…
15 years, 11 months ago
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See all in DiscussionsHi I'm new to XNA and I'm just wondering what is the best way to draw 2D text on top …
15 years, 3 months ago
there is also anttweakbar http://www.antisphere.com/Wiki/tools:anttweakbar it's free, has dx11 support and may be what u looking for
15 years, 4 months ago
Hello. I load my texture using this code: D3DX11CreateTextureFromFileA(device, sFilename, 0, 0, &textureResource, 0); D3D11_SHADER_RESOURCE_VIEW_DESC resourceDesc; resourceDesc.Format = DXGI_FORMA
15 years, 4 months ago