18 years, 3 months ago
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18 years, 3 months ago
18 years, 3 months ago
Ok, so my DX specific renderer (win32 and c++) is coming along nicely, I got most of the pipeline in place along with a fairly flexible material/shader system. All is good, unti…
18 years, 3 months ago
Hi guys, What do you store to represent a node/object's orientation and position transformations? My initial thoughts were to simply use a rotation matrix and a position matrix.…
18 years, 3 months ago
Quote:Original post by jollyjeffersThe .X format is very extensible with its templates - have a look in the SDK documentation (it is a bit buried these days) and you'll see you…
18 years, 3 months ago
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See all in DiscussionsQuote:Original post by jollyjeffersThe .X format is very extensible with its templates - have a look in the SDK documentation …
18 years, 3 months ago
Quote:Original post by TrillianHave a look at the .fbx format. Autodesk is trying to get it accepted as a standard …
18 years, 3 months ago
Quote:Original post by jollyjeffersI'd recommend you give some thought as to what software will be upstream from your engine. Which …
18 years, 3 months ago