Hi! My question is pretty simple: What are some good ways to generate random N-dimensional gradients for Perlin noise?
13 years, 8 months ago
Hi! My question is pretty simple: What are some good ways to generate random N-dimensional gradients for Perlin noise?
13 years, 8 months ago
13 years, 11 months ago
13 years, 11 months ago
I didn't know texture coordinates had Z and W components. I think I get it now. I guess I should do some more reading about how OpenGL works. Thanks, guys.
13 years, 11 months ago
I need to project some textures to simulate sprite shadows but I can't wrap my head around how it's done in OpenGL. From what I understand, for each vertex of the projec…
13 years, 11 months ago
I'm tired of my code being littered with verbose GL calls. I've been wondering if there's any way to wrap things up in small classes without a serious loss of perfor…
14 years, 6 months ago
Hi! My question is pretty simple: What are some good ways to generate random N-dimensional gradients for Perlin noise?
13 years, 8 months ago
I didn't know texture coordinates had Z and W components. I think I get it now. I guess I should …
13 years, 11 months ago
I don't understand. Getting the texture coordinate for a world vertex involves a division by the distance from the projector's …
13 years, 11 months ago
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