16 years, 9 months ago
Highlights
pixel shader runs after the face culling frustum clipping. So it will don't work.
16 years, 9 months ago
16 years, 10 months ago
Code to create the device: if (NULL != (m_DirectX3D9 = Direct3DCreate9(D3D_SDK_VERSION))) { D3DPRESENT_PARAMETERS d3dparam; memset(&d3dparam,0,sizeof(d3dparam)); d3dparam.Window…
16 years, 9 months ago
I got an DX error, the error information: Direct3D9: (ERROR) :Vertex shader function usage (D3DDECLUSAGE_TEXCOORD,0) does not have corresponding usage in the current vertex decl…
16 years, 10 months ago
My create window and device code: m_pD3d9 = NULL; srand((unsigned) time(NULL)); fStartTime = time(NULL); // Register the window class WNDCLASSEX wc = { sizeof( WNDCLASSEX ), CS_…
16 years, 10 months ago
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See all in Discussionspixel shader runs after the face culling frustum clipping. So it will don't work.
16 years, 9 months ago
Code to create the device: if (NULL != (m_DirectX3D9 = Direct3DCreate9(D3D_SDK_VERSION))) { D3DPRESENT_PARAMETERS d3dparam; memset(&d3dparam,0,sizeof(d3dparam)); d3dparam.Windowed = true; d3dparam.Swa
16 years, 9 months ago
Quote:Original post by Evil SteveD3DFVF_TEX0 mean "No sets of texture coordinates" - you probably want D3DFVF_TEX1. Or, better - I'd …
16 years, 10 months ago