14 years, 10 months ago
Highlights
Thx for pointing me the msdn resource but I'm relatively well aware of this C# aspect. I'm more interested in - getting the original article from gamedev archive and und…
14 years, 10 months ago
Hi, despite my efforts, I was unable to find a technical article in the archive. It's about parsing shaders for building at runtime a wrapper class to set parameters. The la…
14 years, 10 months ago
18 years, 3 months ago
Hi, I'm currently working on a Soft Shadows plug-in for MotionBuilder. I started from the .cg examples provided in the sdk and switch them to use .cgfx files. My cgfx shade…
18 years, 3 months ago
I Found the problem, in the Simple.cgfx file i have to disable faceCulling (optional) and DepthTest (needed) like this :technique technique0 { pass p0 { //DepthTestEnable = true…
18 years, 3 months ago
Latest Activity
See all in DiscussionsThx for pointing me the msdn resource but I'm relatively well aware of this C# aspect. I'm more interested in …
14 years, 10 months ago
Hi, despite my efforts, I was unable to find a technical article in the archive. It's about parsing shaders for …
14 years, 10 months ago
I Found the problem, in the Simple.cgfx file i have to disable faceCulling (optional) and DepthTest (needed) like this :technique …
18 years, 3 months ago