17ย years, 1ย month ago
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Community contributions featuredThanks a lot.I copied the codes from the functions(you pointed to me) to asCBuilder::buildString, it works for me.Do you want to code to merge?(you can also help me to check theโฆ
17ย years, 1ย month ago
17ย years, 1ย month ago
Hey, My question is this: I have a module which is build successfully, I dynamically genereated some script code, I wanna execute those script code without recompile the scriptโฆ
17ย years, 1ย month ago
Hey, I just wonder if I can use array<clsA@> inside script? Also, if I use Vector template to register a reference class clsA, what should I register as: RegisterVector<โฆ
17ย years, 2ย months ago
Does the angelscript code support throw exception and handle the exception? let's say (script code): try { object.fireExeption(); } catch { // doing something } I don't want toโฆ
17ย years, 2ย months ago
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See all in DiscussionsThanks a lot.I copied the codes from the functions(you pointed to me) to asCBuilder::buildString, it works for me.Do you want โฆ
17ย years, 1ย month ago
hehe, Quote:Where ModifiedExecuteString is the version of ExecuteString that wraps the string in str = "int ExecuteString(int value){\n" + str โฆ
17ย years, 1ย month ago
Nice game.:)Quote:Original post by jal_We've just released the new version of our little game with the angelscripted gametype "plugins". Here's โฆ
17ย years, 1ย month ago