18 years, 3 months ago
Highlights
Everything works good now. Thanks to all!What we have: two textures that renders in one pass one above other -Image1What we want: to render second texture with offset…
18 years, 3 months ago
18 years, 3 months ago
I want to use single pass multitexturing. Declaring vertex format: #define D3DFVF_HGEVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX2) Declaring vertex structure: struct Vertex…
18 years, 3 months ago
18 years, 3 months ago
Do you know a DirectX8.1 analog for this?Sorry that I didn't tell about DirectX version in the first post.
18 years, 3 months ago
Latest Activity
See all in DiscussionsEverything works good now. Thanks to all!What we have: two textures that renders in one pass one above other -Image1What …
18 years, 3 months ago
Do you know a DirectX8.1 analog for this?Sorry that I didn't tell about DirectX version in the first post.
18 years, 3 months ago
Thanks.On the beginning I have this situation:Image1Then I'm doing something like this:----pD3DDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);D3DXMATRIX mat1;D3DXMatr
18 years, 3 months ago