Situation with my game was like this: On each frame I called glCallList roughly 200 times, and each list contained roughly 10-20 triangles. My frames per second was roughly 80-9…
15 years, 1 month ago
Situation with my game was like this: On each frame I called glCallList roughly 200 times, and each list contained roughly 10-20 triangles. My frames per second was roughly 80-9…
15 years, 1 month ago
16 years ago
16 years ago
I'm not interested in sharing my own libraries. I merely mentioned one possible way of getting started, since the problem was.. how to get started :)Then, once you hav…
16 years ago
I'm using Linux + SDL + GL environment, and my program is running in fullscreen. It runs nicely if the standard mouse cursor is visible, but if I call SDL_ShowCursor(SDL_DISABLE…
17 years, 7 months ago
I just read manual for GNU Multiple Precision Library for the first time, in preparation for possible doing something with it. I was surprised to notice that I didn't see anythi…
17 years, 9 months ago
Situation with my game was like this: On each frame I called glCallList roughly 200 times, and each list contained …
15 years, 1 month ago
I'm not interested in sharing my own libraries. I merely mentioned one possible way of getting started, since the problem …
16 years ago
Quote:Does anyone know where should I start with please?I have written my own software rendering library for my own purposes. …
16 years ago
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