Hello, for a few years I've been working on FPS game and custom OpenGL engine. Recently I've set up a devblog where I post about technology we use and (later) the game i…
15 years, 7 months ago
Hello, for a few years I've been working on FPS game and custom OpenGL engine. Recently I've set up a devblog where I post about technology we use and (later) the game i…
15 years, 7 months ago
17 years ago
OnMouseClick (x, y): SetShader("color_picking"); RenderScene(); object * o = GetObjectFromColor(GetColor(x, y));
17 years ago
17 years ago
I have problem with using RA (LUMINANCE_ALPHA) textures with FBO & multisampling. If I create RA16F multisample rendertarget and render scene and then downsample it to "normal"…
17 years, 3 months ago
If I create normal OGL context (without using WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB) everything works fine. But with WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB set, CG finds no pro…
17 years, 3 months ago
Hello, for a few years I've been working on FPS game and custom OpenGL engine. Recently I've set up a …
15 years, 7 months ago
OnMouseClick (x, y): SetShader("color_picking"); RenderScene(); object * o = GetObjectFromColor(GetColor(x, y));
17 years ago
Color picking is just fine and easiest to implement.
17 years ago
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