There are some reasons I have to implement anisotropic texture filtering with shader instead of hardware's built-in capabilities. I have read some papers about it, and code it b…
18 years, 3 months ago
There are some reasons I have to implement anisotropic texture filtering with shader instead of hardware's built-in capabilities. I have read some papers about it, and code it b…
18 years, 3 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more