7ย years, 6ย months ago
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Community contributions featuredSorry everyone who read this, I had left an experimental edge enhancement algo in place later in a debug processing chain that was screwing everything up. was banging my head agโฆ
7ย years, 6ย months ago
7ย years, 7ย months ago
I have compute shader doing interpolation and fusing of multiple 2d textures into 1 output texture. The input/output textures are all r8_unorms. And it seems to be messing withโฆ
7ย years, 7ย months ago
I am feeding in 16 bit unsigned integer data to process in a compute shader and i need to get a standard deviation. So I read in a series of samples and push them into float arrโฆ
8ย years, 5ย months ago
I have a set of shaders that i want to compile to run on different machines, and I want to precompile them. does the compiler optimize the code for the current graphics driver oโฆ
9ย years, 2ย months ago
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See all in DiscussionsSorry everyone who read this, I had left an experimental edge enhancement algo in place later in a debug processing โฆ
7ย years, 6ย months ago
this is in an attempt to do the interpolation i need the threadID values to behave correctly so that i โฆ
7ย years, 7ย months ago
I have compute shader doing interpolation and fusing of multiple 2d textures into 1 output texture. The input/output textures are โฆ
7ย years, 7ย months ago