I am currently using hardware shadow mapping for my application using nVidia hardware, and it works fine. I also made a version using the ATI fetch4, and again works fine. I wou…
15 years, 11 months ago
I am currently using hardware shadow mapping for my application using nVidia hardware, and it works fine. I also made a version using the ATI fetch4, and again works fine. I wou…
15 years, 11 months ago
16 years, 6 months ago
You can try using the D3DXWeldVertices Function (I am assuming you are using DX9) to remove repeated vertices. If you want to further simplify your mesh, you can try using the D…
16 years, 6 months ago
16 years, 8 months ago
I want to render a zbuffer to a texture, and then be able to display a photo and use the texture to fill the zbuffer. I have tried several things without success, so I was wonde…
17 years ago
Quote:Original post by TheMacWhere can I find the bullet tools at? Maybe it will export to a format I can convert and use for Ode. I'm not an artist so I need something easy to…
16 years, 8 months ago
I am currently using hardware shadow mapping for my application using nVidia hardware, and it works fine. I also made …
15 years, 11 months ago
You can try using the D3DXWeldVertices Function (I am assuming you are using DX9) to remove repeated vertices. If you …
16 years, 6 months ago
Quote:Original post by TheMacWhere can I find the bullet tools at? Maybe it will export to a format I can …
16 years, 8 months ago
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