16 years, 1 month ago
Highlights
I had the same problem with TBN vectors. I solved it by using a normal map, for every terrain patch, and calculated the vectors using this map in pixelshader. But I'm still wond…
16 years, 1 month ago
16 years, 4 months ago
Hi, I have a question about terrain normal mapping. My engine uses geomipmapping for the terrain. For every terrainpatch I have some levels of detail. For every vertex I'm compu…
16 years, 4 months ago
Hi! Is there a way to do texture spaltting (for say 2 or 3 layers) with single pass rendering? Because in all tutorials that I saw on the subject, the FFP rendering part us…
17 years, 3 months ago
Hi! How can I find out how many user defined clip planes (wich can be created with SetClipPlane) my graphics card supports? Thanks, Loncs
18 years ago
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See all in DiscussionsI had the same problem with TBN vectors. I solved it by using a normal map, for every terrain patch, …
16 years, 1 month ago
Bump :)OK I think my question isn't formulated too clearly.So the question is basicly if there is an alternative to …
16 years, 4 months ago
Hi, I have a question about terrain normal mapping. My engine uses geomipmapping for the terrain. For every terrainpatch I …
16 years, 4 months ago