5 years, 4 months ago
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Community contributions featured5 years, 4 months ago
MJP said:Yes that's right, draws and dispatches can (and usually will overlap) if there's no barriers in between them. If you take a GPU capture in PIX or grab a trace in Nvidia…
5 years, 4 months ago
Hello!Reading some materials about D3D12 resource barriers, but it is unclear to me how they are working when using resource between different command queues.Let's say we have a…
5 years, 4 months ago
Thanks a lot for the details @mjp that makes perfectly sense. Also, just to confirm, within a same command list/command queue, if 2 consecutive draw/dispatch don't have res…
5 years, 4 months ago
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See all in DiscussionsMJP said:Yes that's right, draws and dispatches can (and usually will overlap) if there's no barriers in between them. If …
5 years, 4 months ago
Thanks a lot for the details @mjp that makes perfectly sense. Also, just to confirm, within a same command list/command queue, …
5 years, 4 months ago
Hello!Reading some materials about D3D12 resource barriers, but it is unclear to me how they are working when using resource …
5 years, 4 months ago