4 years, 1 month ago
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Community contributions featured4 years, 1 month ago
Thanks for the input. What I might do is to animate things moving and then export the movement and animation out separately. So each animation has a skeletal animation part (tha…
4 years, 1 month ago
I'm curious about how this is generally handled. Let's say you have an enemy with skeletal animation that is supposed to be jumping forward. Would you animate it jumping station…
4 years, 1 month ago
I'm curious about how the pow function works. Does the cost of the function go up linearly with the number of powers? Does it calculate val*val 40 times in pow(val, 40.0)?
7 years, 1 month ago
Hi, so I have implemented curl noise for my particles based on the code here:https://github.com/cabbibo/glsl-curl-noise/blob/master/curl.glsl For the noise calculation I used th…
7 years, 11 months ago
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See all in DiscussionsThanks for the input. What I might do is to animate things moving and then export the movement and animation …
4 years, 1 month ago
JoeJ said:CarlML said:Would you animate it jumping stationary and move it forward in the code,Yes. To create the animation, i …
4 years, 1 month ago
I'm curious about how this is generally handled. Let's say you have an enemy with skeletal animation that is supposed …
4 years, 1 month ago