15 years, 11 months ago
Highlights
Found the article you mentioned, DieterVW. "Rendering geometries at the near clip plane is analogous to rolling a coin along a razor's edge; the coin can drop down both sides ea…
15 years, 11 months ago
15 years, 11 months ago
Hi all, I'm playing with a compute-shader-implemented raycaster right now and have some questions on trilinear interpolation. First, I know a lot of hardware supports trili…
15 years, 11 months ago
EDIT: after clarifying the problem, changed the thread title. Scroll down a couple posts to see where it's currently at.My program (built off of the n-body sample in the latest…
16 years, 2 months ago
I've been researching like crazy to find out how to determine which texel to sample to find shadows in directx 10. Looks like d10 texel map is slightly different from d9--texel…
18 years, 1 month ago
Latest Activity
See all in DiscussionsFound the article you mentioned, DieterVW. "Rendering geometries at the near clip plane is analogous to rolling a coin along …
15 years, 11 months ago
Quote:Original post by DieterVWThe errors in your second image look to me more like precision problems. My guess is depth …
15 years, 11 months ago
Quote:Original post by MJPBasically linear filtering works is it un-normalizes your texture coordinate (converts to the range [0, TexSize]) and …
15 years, 11 months ago