18 years, 2 months ago
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18 years, 2 months ago
18 years, 2 months ago
*Prize may be a hug. H'okay. So. I have searched high and low for what I assumed would be a simple post-process shader. However, due to constraints on how it must be coded…
18 years, 2 months ago
18 years, 2 months ago
BINGO!!! You, sir, are a genius. I see now why the tickcount didn't work, looking at your example. I'll want to play with the texture a bit, but everything seems to work perfect…
18 years, 2 months ago
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See all in DiscussionsBINGO!!! You, sir, are a genius. I see now why the tickcount didn't work, looking at your example. I'll want …
18 years, 2 months ago
Well, I couldn't see any difference between the code here and what I had in the FX file, but refreshed …
18 years, 2 months ago
(Yep... the GDNet server seems to be choked up :P Looooong wait on 'post reply,' here, too)So, first off, THANK …
18 years, 2 months ago