16 years, 8 months ago
Highlights
16 years, 8 months ago
A cheaper method but less fidelity: Make a ring model with an alpha'd texture, put the pivot at the center, child this ring to the base of your tower model and then scale accord…
16 years, 8 months ago
Although I am writing this with regards to XNA, this is more of a generalized question about using multiple projections for varying objects on my scene graph. My game engin…
16 years, 8 months ago
Looking for some thoughts on creating an effect I would like to write, the idea is that I have some world geometry ( 2d - mesh ) that gets destroyed, but instead of simply…
18 years ago
Greetings all, In our Managed DirectX C# game, we have a simple screen shot feature which I think is pretty straight forward: public Bitmap GetScreenShot() { Surface surface = _…
18 years, 2 months ago
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See all in DiscussionsA cheaper method but less fidelity: Make a ring model with an alpha'd texture, put the pivot at the center, …
16 years, 8 months ago
Are these world particles or screen particles?The distinction is how heavy weight they are, you say you have a transform …
16 years, 8 months ago
Although I am writing this with regards to XNA, this is more of a generalized question about using multiple projections …
16 years, 8 months ago