13 years, 9 months ago
Highlights
I did not consider that. Makes sense - even though the compiled shaders themselves are small, both the GPU and the host still waste cycles loading and unloading their code sever…
13 years, 9 months ago
I am currently in the process of optimizing a DirectX 3d graphics engine that uses shaders that are compiled at run-time from .fx files. Currently, the engine creates a new Dire…
13 years, 9 months ago
16 years, 8 months ago
I am working on a (hobbyist) 3d game project which runs on a custom-built, DirectX based engine which loads its models from .X files. I have been using 3ds Max 2009 in…
16 years, 8 months ago
I am developing an application under the .NET Framework (C#) using Managed DirectX. This application uses DirectX to draw a 3d scene, but draws its UI components using GDI by cr…
18 years, 2 months ago
Latest Activity
See all in DiscussionsI did not consider that. Makes sense - even though the compiled shaders themselves are small, both the GPU and …
13 years, 9 months ago
I am currently in the process of optimizing a DirectX 3d graphics engine that uses shaders that are compiled at …
13 years, 9 months ago
Hey Kwizatz, thank you for your reponse!Poser licensing does not pose (no pun intended ^^) any issues here, I discussed …
16 years, 8 months ago